Design and implementation of an android based game for education

By: OJOMO, Oluwalademi AdedamolaMaterial type: TextTextPublisher: Ibafo Computer Science 2022Edition: Dr. Kasali F. ADescription: ix; 45pgsSubject(s): Applied science -- Computer ScienceSummary: During covid-19 pandemic, there was a significant rise in the time spent gaming compared to previous years, as many have moved to playing video games as their way of enjoying their leisure time during the pandemic and the closure of educational facilities around the world, as anecdotal reports suggest that many have turned to playing video games during the pandemic. The result of those hours spent on mobile games has influenced the behavior of gamers within society, as there has been a significant peak in the demography of hours spent on mobile games. In order to solve this rising issue, the main goal of this project aimed at directing gamers to a more beneficial and educational perspective on covid-19 and how they can protect themselves from the widespread virus while still adjusting to every mobile gamer's goal and ma=echanics, as these plays a significant role in facilitating students' learning. To achieve the whole process of designing and developing an educational mobile game, it is essential to analyse the game development and mechanics' structure. As for the game's backend, Microsoft Visual Studio Code, Java SDK, and Gradle were used to create seamless flow within object mechanics, and Android Studio was used to build the project from the Unity environment into an .apk file accessible to mobile devices.
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During covid-19 pandemic, there was a significant rise in the time spent gaming compared to previous years, as many have moved to playing video games as their way of enjoying their leisure time during the pandemic and the closure of educational facilities around the world, as anecdotal reports suggest that many have turned to playing video games during the pandemic. The result of those hours spent on mobile games has influenced the behavior of gamers within society, as there has been a significant peak in the demography of hours spent on mobile games.

In order to solve this rising issue, the main goal of this project aimed at directing gamers to a more beneficial and educational perspective on covid-19 and how they can protect themselves from the widespread virus while still adjusting to every mobile gamer's goal and ma=echanics, as these plays a significant role in facilitating students' learning. To achieve the whole process of designing and developing an educational mobile game, it is essential to analyse the game development and mechanics' structure. As for the game's backend, Microsoft Visual Studio Code, Java SDK, and Gradle were used to create seamless flow within object mechanics, and Android Studio was used to build the project from the Unity environment into an .apk file accessible to mobile devices.

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